     
     

Posted
on 3rd January, 2009:
eah,
go on then, Happy New Year. If you're reading this in July, never mind.
So, it's been a shameful thirteen months since my last post. I'm telling
you, it's all the fault of videogames. Whereas I used to spend
my spare time working diligently on new features and artwork for this
site, I'm now much more likely to waste those hours jabbing at buttons
to make little men fight each other on a screen. What a blight on productivity.
I suppose at least I can pass it off as "research". I managed
to peel myself off the sofa long enough to deliver these updates...
egarding
computer games, now that I work in the industry, my "to do"
checklist for the day goes
something like this:
[ ] Studiously avoid making eye contact with my fellow human beings
[ ] Eat my own body weight in Doritos
[ ] Contemplate growing some ridiculous configuration of facial hair;
decide that it's definitely a good idea
[ ] Pick a fight on the Internet
Once
all these important matters are taken care of, occasionally, very occasionally,
I get to make characters for computer games. And occasionally, very occasionally,
these games actually come out. The
gory details.

y
Links page of recommended stuff has been revised
for the first time since the Mesozoic Era. Of course, all kinds of cataclysmic
world-changing events have taken place since then, so I've made a few
changes to reflect this. That's right, ladies and gentlemen: Super Sculpey
is out, Super Mario is in. Have
a look.
n
a rare instance of me keeping my word, I did put together a Facebook
album of the good / bad / indifferent*
old days working in special effects. I wrote lengthy captions for a lot
of the pictures too, so it's almost like the rotten zombie corpse of the
Behind The Scenes feature
crawling out of the grave for one last bow. Here's
the link to the album. Facebook is useful and all, but I don't understand
why some people on there feel the need to publicly record their every
waking moment, no matter how mundane. In my case, that would result in
far too many pictures of me sitting in my pants playing, yes, videogames.
And nobody wants to see that.
*delete
as appropriate, depending on mood
 ague
news time: 2009 will mark the third year that I've been on the character
art team for Frontier Developments' The Outsider. What can I
tell you about that game without getting into trouble? It's... in production.
Seriously, that's it. I suppose they won't mind me saying that it's my
favourite project I've ever worked on in terms of the breadth and variety
of stuff I've been able to make for it, and that there's plenty of interesting
things to show when the time is right. So please look forward to it, as
the Japanese would say. Er, in Japanese.
Posted
on 23rd November, 2007:
arruthers,
this website hasn’t seen any kind of meaningful update
in over two years now! What’ve you been doing, sleeping?”
Well…
for a third of the time, yes. The other two
thirds has been spent working on… secret things. By this I mean
things pertaining to the creation of characters for videogames, not covert
ops behind enemy lines or anything. Although if you want to think that,
I don’t mind.
To
give you some idea, I worked on one games project with such high levels
of confidentiality that I’m forbidden to even mention the title.
If I say its name five times in front of a mirror, lawyers from LucasArts
appear
behind me and drag me off to prison.
It’ll all come out in dribs and drabs over time. For example, one
of my characters got her first public airing via a recruitment ad in the
November 2007 issue of Edge magazine. Which means she isn’t secret
any more, which means she can feature in the gallery. Take
a look.
finally got around to signing up for that Facebook
thing that all the kids are excited about. I may start putting photos
from the old special effects days on the album section of my profile.
That's if it isn't just a passing fad and my limited attention span doesn't
get drawn to something newer and shinier. (I didn’t bother with
MySpace, partly because the average page there has a tendency to look
like a GeoCities site made by a thirteen-year-old in 1998. I can manage
that kind of thing perfectly well right here.)

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