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2005 |
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What's on TV? I did this originally for my videogames portfolio. So
if you can see jagged lines running around the edges of the models, sorry,
that's the nature of the beast. But come back in ten years' time to experience
him in holographic virtual reality, and tickle him under the chin with
telemetry gloves. |
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Check out Capcom's
Resident Evil 4 on the GameCube for a beautiful example of how
to do it right. Near-movie quality visuals, all running in real time on
eighty quid's worth of hardware. |
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Home
l Gallery
l Behind The Scenes
l F.A.Q.s
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